A downloadable game

This submission is for the Core GameJam.

Category "SPOOKY"

https://www.coregames.com/games/0744ca/dad-murderer-map 

Published "Open For Editing"

Kill Castle Features for Competition

The game uses a Day/Night cycle. To fully evaluate the game including nighttime effects and lighting please make sure to play during both a DAY and NIGHT time environment. Thanks.

Kill Castle uses a modified version of the Core Deathmatch framework.
Requires two or more players to experience the game as intended.
The first person to achieve 10 kills wins the round.
Weapons include Swords, Crossbows and Guns.
Gather Coins and Level Up by gaining kills to purchase more powerful weapons.

Day/Night Cycle
Several ghosts, including an animated grave digger, appear only at night.
At Dawn and Dusk Exterior and Interior lights turn on/off in sequence.

A random weapon will spawn for free in a random location of the map each round.
Wall swords, loot, health and coins have timed respawners.
Lucky Dip Cauldron.
Players drop their equipment when they are killed and respawn with a basic knife.
Dropped weapons are destroyed after 10 seconds unless picked up.
Any weapons purchased will be available to collect for free after respawning during the current round.
All coins, collectables, weapons and levels are reset to zero at the beginning of each new round.

Global Leaderboards

Tactics
In addition to using guns, some swords hanging on walls may be equipped.
Collect Loot and level up for better weapons.
Buy an average weapon now or save your coins for a better weapon - you choose!
The best weapon is locked in the Guardhouse and you would need to gather 5 Collectables to enter.
Look for Health Packs, healing spots and other secret items and watch out for traps!

Other Features

Added Munster's House - My own creation which is available in Community Content
Restroom mechanics to gain access to treasure chest.
Storage room mechanics to open area behind crates.
Upper level secret opening/closing wall.
Two walls and one floor have no collision which give players that have learned the map an advantage.
Secret invisible bridge to gain access to treasure chests on top of Guardhouse.
Healing areas are located at front gate entrance and on top of East Wing roof.
Damage areas by fountain trap.
Audio triggers for bell, toilet and thunder.
Ornamental Flying witch.
Added Audio Track.
Random Audio SFX play throughout the game to make the game feel more alive.


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